Plot
Set in 1944 near Eastern Europe. Two planes, carrying 42 soldiers and a couple of commanders, fly on a secret mission, but while flying over neutral territory, the instruments and engines of two planes break down, which is why the soldiers have to be evacuated from the plane. Of all the people, only 8 soldiers survive, whom we will control. In addition, there are unknown soldiers in gas masks on the territory who are hostile. Since the soldiers do not know the purpose of the mission, they decide to search the wreckage of the two planes for valuable information about the mission, as well as a plan to exit the area.

Future soldiers we will control

Gameplay
The game is turn-based, but instead of moves, the game has phases that last 8 seconds. Before the start of the phase, you can order your soldiers to do some actions, ranging from moving around the map to applying perks. But it is worth considering that for each action a certain period of time is allocated, and if a soldier completes all actions before the end of the phase, he will be inactive. You cannot change the actions of soldiers during the phase, but if one of the soldiers notices the enemy, the phase ends and you can order additional actions or cancel old ones.

Moment of phase execution
https://goldenreelscasino.co.uk/mobile-app/ />Each soldier has 2 parameters: health and stress. If the health drops to zero, then your soldier will be in a dying state, and if you raise him, the soldier will receive the “severe wound” feature, in which the next time the soldier loses all health again he will die. This ability can be removed if this soldier remains in the camp during the new mission. If during a mission a soldier’s stress parameter is full, then during the phase he will not be able to be commanded, and he will hastily seek cover to avoid being hit.

In moments when one of the soldiers panics, one can only hope that he will not be killed on the way to the shelter
Additionally, each soldier has his own weapon, additional items, perks and one feature. All these things you will use in battle. And the battle happens like this: as soon as a soldier or enemy can attack, he will automatically shoot with some break, so you don’t have to choose the target yourself and the moment when the soldier will attack him. But not every shot will hit the target, because everything depends on the hit percentage, and in turn many factors will be taken into account to determine this percentage: distance, type of weapon, height, cover, and so on. Therefore, you need to carefully distribute the roles of each soldier, and think through strategies, for example: the enemy sits in a convenient position and attacks everyone, so the best idea would be to either throw a grenade at the enemy, or send someone around, and then the soldier will kill this enemy.

While one of the enemies was shooting at my two soldiers, the third one came up from behind and could easily kill him
By the way, regarding grenades and other items: in fact, besides grenades and first aid kits, there are no other additional items, which is quite strange, but they have different types: grenades have 4 types that can be used in different situations and 2 types of first aid kits that heal different amounts of health.

After throwing a smoke grenade at my soldier, the smoke camouflaged him, making it harder for the enemy to hit him
But between missions, your soldiers sit in the camp. There you can change equipment for each soldier, select the next mission on the map, and various game situations can occur, after which you can either improve the situation in the camp, or, on the contrary, worsen.

A camp where you plan everything in advance
It is also worth telling a little more about the soldiers themselves, and they, in turn, are clichéd characters in any war film: there is a tough soldier who will not tolerate mistakes from other soldiers, a fighter who was sent to fight on the battlefield, although he can barely restrain himself from panicking, or a guy who, with the help of sarcasm, tries to distract himself from the war. But it is worth saying that each soldier has his own written biography, which explains why this character has such behavior. Additionally, each soldier has a self-control scale, as well as a list of relationships, and if you send those soldiers who have good relations between each, then at the end of the mission everyone’s self-control will rise. Well, if you manage to lower your self-control to zero, then this fighter will leave the squad.

Soldier’s weapon control window

Verdict
Broken Lines is a good tactical game that can be completed in a couple of evenings. The only problem I can highlight is that soldiers can strangely choose their path to move, and instead of jumping over the fence, they can go around it, wasting extra seconds. Also, the price of the game is 849 rubles, which is somehow too much, so if you decide to take the game, it’s better to wait for a discount. And so the game gets 8 out of 10 soldiers from me.

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