When modern independent developers create games in the spirit of classics from ancient consoles, they often try to bring something new to the familiar formula. IN The Messenger combined not only different visual styles, but also different genres. And in some Streets of Rage 4, although it plays almost like the previous parts of the series, the graphics have become much cooler. Authors Infinite – Beyond the Mind decided to do without innovation.

Familiar sources of inspiration

From the first minutes, the game is reminiscent of many action games from the end of the last century: here and Strider will be remembered, and Ninja Gaiden, And Mega Man, and even a game based on "Lethal Weapon" from SNES console. Before us is a classic “pixel” platformer, offering a dozen and a half levels with a mandatory boss at the end of each, a limited number of “lives” and opponents at every turn.

The premise fits into two slides that are shown before the start of the walkthrough. Two girls Tanya and Olga (no, the developers are not from Russia) discovered that they have a special connection – a source of incredible power that is used to create exceptionally good deeds. A paramilitary kingdom led by a lady who looks a lot like Satsuki from Kill la Kill, trying to weaken this connection for the sake of conquering the world. The queen kidnaps one of the young ladies, because of which the other (you can choose who will be the playable character) can only go to save her friend.

There is no difference between the heroines – both make a double jump, can fight in close combat, bounce off walls and roll. The latter allows you to jump over chasms and dodge enemy bullets without taking damage. And they will shoot here very often – hundreds of military personnel work for the Queen. Some use a machine gun, some use a rocket launcher, some even ride a tank or control a turret. As the protagonist progresses, she will receive a couple of additional techniques, but they, like somersaults, require stamina – if the corresponding scale is depleted, it will be replenished only after a few seconds.

By and large, there is no https://casino-and-friend.co.uk/withdrawal/ need to fight with everyone. Each level is divided into two or three zones (plus the final one with the boss), and each time the task is the same – to get from one end to the other. Whether you engage in battle or ignore everyone is up to you. From time to time the player is locked on both sides, bombarded with dozens of soldiers and all kinds of equipment, but when this does not happen, there is no need to fight. And at some levels the game turns from a platformer into a shoot ’em up, but this happens too rarely – such moments are implemented well, but the good idea of ​​​​mixing genres was not developed.

Steeplechase and soldiers

But the platform component is done with dignity, especially with regard to the impressive verticality of the locations – very often you find yourself in situations where you can get to the same goal in different ways. You go along the bottom – there are a couple of snipers and a bunch of platforms that you need to carefully jump on. You move through the center – there are guys with rocket launchers, but there are fewer other dangers. You go upstairs (to the rooftops, for example, if the scene is a city) – you meet a couple of helicopters and at the same time find a bonus “life”.

Problems arise only with understanding which objects can be jumped onto and which are drawn “for beauty”. And it’s not always obvious whether you can jump on a wall or not. It’s especially unpleasant to ask such questions in episodes where there is a high chance of falling into an abyss and dying. If this happens, you will have to go through the section again. However, it won’t take much time – almost all areas are completed in a matter of minutes. And since there are not so many stages on each level, losing all your “lives” does not seem like something dangerous – you just start the mission again and complete it in about ten minutes.

You can avoid such situations by exploring locations, looking for hidden health boosters and bonus “lives”. But this cannot be called a full-fledged exploration – there are few hidden gifts, and in general the levels are boring. There are no complaints about the artists – they tried to make each area unique, and there are a lot of different “biomes” here. But structurally everything is very similar: stairs, bridges, snipers or soldiers with rocket launchers standing on high platforms..

This also applies to the enemies to some extent – although their appearance changes, half seem to use the same guns. However, in the case of them, monotony does not strike the eye, since fighting here is fun. When trucks are driving from different directions, paratroopers are parachuting down, helicopters and fighter planes are flying, and you are trying not to waste all your stamina for the sake of rolling, dodging the bullets of attack aircraft standing below, I am ready to forgive at least some of the shortcomings of the game.

And the bosses, although they are not the most original, can boast of an interesting design and do not just make it rain shells, but force you to be careful. In addition, they always correspond to the topic of their level. If before this you fought with opponents operating ground vehicles, then you will meet with a prototype of a heavy tank. And when enemies actively use aviation, a large royal aircraft becomes the boss.

The simple visual style does not interfere with the game – on the contrary, it makes it easier to see flying bullets and missiles and dodge danger. But what really surprises with its quality is the musical accompaniment, which turned out to be no worse than in the same The Messenger. This is the case when sometimes you want to ignore the timer in the corner of the screen (the passage time still does not affect anything except points for completing the level) and listen to beautiful music in the spirit of classic eight-bit games. There is even nostalgia for those times.

For Infinite – Beyond the Mind They don’t ask for a lot of money, and rightly so – the game doesn’t try to seem like a modern reimagining of old action platformers, but only imitates them. It turns out well – if you miss this kind of games, where there are no highly detailed characters, an overabundance of dialogues and additional mechanics that would have been impossible to implement in the era of NES and SNES, then you will have a great time. Well, if you want a new take on classic gameplay, then there’s nothing to do here.

Pros: pleasant (albeit simple) combat system; good boss battles; responsive controls; visual style in the spirit of classic action platformers; great soundtrack; local co-op support.

Cons: It’s not always obvious whether you can interact with an object or whether it’s decoration; complete lack of new ideas.

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